![]() This mod is meant to be a celebration of all its achievements and an ambitious attempt to push its concepts even further. Exactly 10 years after the official launch date of Portal 2. Portal Reloaded is currently set to release on April 19th, 2021. This mod is targeted at portal veterans, who are familiar with the gameplay of the main series and want to expand their horizons. Thinking in four dimensions is key to mastering 25 challenging puzzles laid out for you. Travelling between the present and a version of reality 20 years in the future, opens up a completely new way of puzzle solving. The familiar blue and orange portals, connecting two different places in space, and a third, green time portal, which connects two different timelines. The player can use these portals to travel to and from 20 years in the future. The mod includes a new storyline taking place after the events of Portal 2 and a brand new game mechanic: the ability to open portals through time, fired with the mouse wheel button. Within the depths of Aperture Science, secluded from the rest of the facility, lies a previously unknown and long forgotten testing track.Įxpanding on the concepts of the main game, in Portal Reloaded you get a hold of the Triple Portal Device, allowing you to shoot three different portals. Portal Reloaded is a fan-made Game Mod of Portal 2 by Portanis. Youll find the Best Adventure Games, as well as exciting new Adventure Games. Awoken from stasis by an automated AI, you are expected to complete a very special test course. Browse the largest Point and Click Adventure Games database, right here on Adventure Gamers. This will cause the future cube to vanish because of the change in its past, meaning the big button is no longer weighed down, and the platform the player is on will rise up to the finish gate.In this community made mod you play as test subject. Once on the second platform, relocate the present cube by shooting a portal underneath it. Without the light bridge, the cube will fall onto the big button below, moving the second platform in range for the player to jump on. Remove the portal keeping the future cube in place, and the platform will rise because the laser is no longer blocked. Make sure that the cube is placed directly above the large ground button, then step on the first platform. Bring the future cube through the portal and place it in front of the laser, blocking its path. There’s an obvious portal located on the wall above the button area, surrounded by non-portal surfaces. Next, use portals to bring the light bridge to the laser at the top of the room. Place the newly acquired cube on the ground where there’s a portal surface, then go to the future and bring its future self back to the present. Thanks to time travel, this is possible, as there is a light bridge present in the present and the future. This means that two light bridges are needed, one for the player to walk on to reach the button, and one to save the cube. ![]() The Aperture Science Enrichment Center has fallen into ruin, and Chell is awakened from cryogenic sleep by Wheatley, a talkative Personality Core who needs her help to escape the lab. There’s a spot on the ceiling in front of the cube’s trajectory where a portal can be placed, and sending a light bridge there will create a barrier that saves the cube from being fried. Portal 2 is a sequel to the game Portal.It picks up the story of Chell an unspecified number of years after the events of the first game. Pressing it will cause a testing cube to fall from the roof, but it will fall onto an aerial faith plate that launches it right into an emancipation grill, vaporizing it instantly. It’s unreachable unless a light bridge is there to serve as a platform. On the right of the chamber, there’s a button across the water. The goal of this chamber is to lower both platforms so the player can use them to elevate themselves to the exit. One is lowered by placing weight on the large ground button, while the other is kept up by a reticle that's powered by a laser near the ceiling. Upon first entering the chamber, the test subject will notice two platforms that lead to the exit.
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